
ABOUT
Conjuring Tales
I've been telling stories ever since I started hearing them; everything from explaining to the teacher how the dog ate my homework, to scaring the daylights out of children with wicked tales of monsters in the woods. Raised on
X-Men, Spider-Man, Lord of the Rings & Dune, I've taken years of reading and studying stories and mixed it with memories of love and fear, and now I walk the path set out by the greats before me to stimulate the world
with my own storytelling.
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I've been publishing my own Intellectual Properties in film, television and comics,
and have also worked on existing IPs as a freelance writer, editor & letterer.
I've recently completed ELVTR's Game Design course "Become a Game Writer" taught by
Adam Dolin (God of War [2018] & God of War: Ragnarok) to extend my writing into the world
of video games and I received a letter of recommendation for my exemplary work throughout the course.
I've created several branching pathway text adventures using various game engines (Twine, Ren'Py, & Arcweave),
and am currently eager for any opportunity to broaden my expertise in video games
as a narrative/story/game designer.

WARDENS OF THE VEIL
When the barrier between life and the afterlife thins, ghosts and demons begin inhabiting our reality. Vigilante ghost hunters are the last line of defense when the governments of the world prove helpless to defend the people.
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In this premiere issue, members of the Wardens square off against the spirit of a dead babysitter.
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This title is being released August 2023.

ONE [HUMAN]
AT A TIME
These are short stories about an unidentified artificial intelligence waging war on humanity and exterminating them one at a time.
"ATM Glitch": A man is tormented when approaching a bank automated teller.
This story is an illustrated short fiction and can be found in Tales Beyond #1.

CF-1
Frozen Carnage: A SWAT team member watches in horror as his entire team is decimated by an unknown force.
This story is an illustrated short fiction and can be found in Tales Beyond #1.

VIZARDS
Two secret organizations scour the globe in search of mystical masks. One group seeks to lock the masks away for the safety of humanity, while the other has more nefarious motivations.
In the first supersized issue, readers are introduced to the Knight, the Spirit, the Flame, the Copycat & the Nightmare.

TEDDIES
Award-winning* story about a boy and his stuffed bear traveling into the Nightmare world under the bed in order to rescue a fellow teddy.
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*Chapter 2 initially published in black & white within Comic Book School's Award-Winning anthology: Creator Connections, Panel One.​
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*Best Indie Comix of the Year 2021
- Independent Comix Creator Awards (ICCA) Fandom Bubble Award

THE CORRUPTED
Award-Winning** short story: A secret was hidden in the desert a thousand years ago.
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When an archaeologist comes close to uncovering the dark truth, an ancient order plans to stop him through any means necessary.
This story was initially published in Comic Book School's second anthology Creator Connections: Panel Two and can now be found in Tales Beyond #1.
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​**Best Short Story in an Anthology 2021
- ICCA Fandom Bubble Award

RAGNAROK COME
Award-Winning*** short tale about a Viking scout as he tries to escape a village overrun by monsters. Unarmed and alone, he must get out of town before the sun sets when he stumbles upon a sole child.
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Published originally in Comic Book School's Creator Connections: Panel One anthology and can now be found in Tales Beyond #1.
***Best Short Story in an Anthology 2020
- Independent Creator Awards
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***Best Anthology 2020
- Independent Creator Awards

RUNT
At birth, Orcs are born without names and all are called runts. A name must be earned when a runt is old enough to fight in battle. One runt has become an outcast from his family and community as he searches the land for an Evil Wizard who cursed him.​​​
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His curse... to never age beyond puberty.

GAME DESIGN
Click a link to play games I designed.
Blood & Spacejunk
Humans & Vampires have made peace amongst each other and explore the stars. Joining an intergalactic community, Earthlings are being introduced to new customs and threats daily. In this thrilling text adventure, take the role of the powerful Vampire, Vinicius de St Germain, as some unwanted guests raid his starship's cargo hold. Will you survive the encounter?
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Blood & Spacejunk is a branching-pathway text adventure
with graphics, music & multiple endings
created/written/coded by Kris Burgos
​Game Engine: Ren'Py
Beta release.
This title currently has placeholder artwork & has SFX planned for next iteration.
IN-GAME SCREENSHOTS






The Corrupted:
Assassins in a Tavern
A thousand years ago a dark secret was hidden in the desert. As Dr David Michaels, you've been hired by the Vatican to dig up that secret, but there are forces that will stop at nothing to prevent your success. In this interactive retelling of the award-winning short comic, discover more of the story as you navigate this branching text adventure and try to survive and make it to the dig site.
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The Corrupted: Assassins in a Tavern is a branching-pathway text adventure created/written/coded by Kris Burgos
​Game Engine: Twine
This title was a test in adapting the narrative of a comic book, adding various branches that expand the overall narrative as well as giving the audience (player) alternate endings.
IN-GAME SCREENSHOTS




